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Re: What FRC game aspects do like/Dislike?
Likes:
-challenges that are hard, but not crucial and allow a rookie team to do generally well, and a really good team to excel.
-High scoring matches
- simple games that allow for flexible strategies
- end game with multiple levels of complexity, such as multiple tiers on pyramid
- looks awesome to anyone, even grandmothers.
- allows for defense to be useful if done right, but it doesn't stop the entire flow
- not to much relies on refs
- allows for a team with great strategy to exceed
- autonomous modes that allow a rookie team to score some, and a really good team to score a lot
- high low type goals, multiple options
Dislikes:
- high speed ramming as a valid strategy to some teams.
- no safe zones
- single elements
- difficult to understand games
- games that can't be explained thoroughly within a few minutes
- REGOLITH
- games that rely more on human players than robots
- games without a hard challenge involved somewhere
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