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Unread 07-04-2014, 17:35
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GaryVoshol GaryVoshol is offline
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Re: Computer generated initial alliances

Quote:
Originally Posted by IceStorm View Post
It would be nice to see it take into account rookie teams as well. At our event last weekend it paired up 3 rookies against 3 veteran teams. Needless to say it wasn't a very fun match to watch.
They tried that once, and it was a miserable failure. The teams were divided into 3 "pools" based on team number, and each alliance got one from A, one from B and one from C. Which meant that you as a rookie team could never be paired with one of the other good rookie teams, but you could be playing against them.

(Incidentally, Team 1114 fell into the "C" pool at the old GLR that year, because there were so many lower-numbered teams.)

The fact is, the age of a team (team number sequence) has very little to do with the effectiveness of a team. We've seen low-numbered teams perform poorly, and rookies come out near the top.
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