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Re: Computer generated initial alliances
I like the idea of having one set of match combinations for M to N number of teams (where M is the least number of teams at a Regional, and N is the most number of teams). I'm guessing that 30 pre-determined combinations covering 40-70 teams would work.
Then, assign teams that have not passed inspection to the later 1st matches (one red and one blue per match), and randomly assign teams to the rest of the spots.
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