Quote:
Originally Posted by pfreivald
I think this season taught us that by and large, the Ri3D robots could play the game, but were not optimal designs. I think that's wonderful both in terms of raising the floor and in terms of inspiring better design.
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I feel this is the most important aspect of robot in 3 days: it allows rookie teams and veterans alike to get an idea about what to build, allowing rookies to focus on learning how to build a solid robot that will play the game, and veteran teams to use ideas from the robots as a bases to improve on. More robots in three days will give an even greater amount of ideas to FRC teams, allowing the skill floor and ceiling to rise for all teams in FRC.