Typically, in past games high speed ramming was defined by the refs as acceleration through one or more zones resulting in a direct impact and damage to another robot. This year it seems to be assigned to veteran teams who happen to touch another robot. It got so bad that in Calgary I started telling our drivers not to move if they didn't have the ball.
My favorite one was in Calgary we were called for high speed ramming causing damage when we clipped the corner of one of our
alliance partners and the transparent cover on our pneumatic gauge popped off

The ref was oblivious to the fact that the collision involved our teammates and in no way made any sense that it would have been intentional or strategic as none of the robots were in possession of any balls. He refused to acknowledge the gauge cover which we showed him was from our machine. Furthermore, at no time during the match did I see a penalty flag go up and yet at the end of it we were assigned 3 G40s to the human player in the driver's station and one G27 for a total of 200 foul points.
http://watchfirstnow.com/archives/91020304
In North Bay we were rammed by a rookie machine against the driver's station while trying to collect a ball. The hit mangled our intake mechanism so badly you can see it in the video. The offending robot had ridden up on top of our bumper and when we cycled the intake mechanism and tried to reposition to collect our ball they tipped over. You can see no call was made by the ref in that quadrant nor the head ref at the time. At the end of the match though, we were assigned a technical for tipping and no call was made against the other team for ramming despite them having accelerated from the truss. We had to bend our intake back into shape and repair 12 cracked welds.
http://watchfirstnow.com/archives/90614841 - @0:40
Someone please correct me if I am wrong to think these incidents were egregiously poor calls.