Quote:
Originally posted by T. Hoffman
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During extensive simulation tests using Inventor's Reactor plugin, we determined that we needed to reach the third row of bins in order to maximize the number of bins falling into our scoring zone. We think that bots with a lower wall contact point could have trouble getting the upper bins of the wall to fall forward during a high speed collision. In such cases, the robots might even undercut the wall, causing some of the bins to fall BACKWARD into the opponent's scoring zone.
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We did the same tests, but with a broom and an actual stack of boxes, and also figured out that the optimum point to hit the boxes was the top of the third row of bins. But during our kickoff competition we found out that if you go slow, and just hit the bottom of the bins, they do all fall forward. We arms, and hit hte boxes at the bottom of the stack, and they all fell forward. Also, since the boxes are all close together, they sort of fall together.