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Re: Should teams be allowed to decline a replay?
How about designing a game that doesn't rely so heavily on the split-second decisions of volunteers, who are human and make mistakes?
A counterargument is that even if you think a field fault didn't affect the outcome of the match, it did. If you didn't get your next cycle in time, you make a decision to play more aggressive defense, which could affect the "losing" team's score.
I think that it's interesting that this is apparently the first game in FIRST history with field faults. Heavens to murgatroyd.
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— President Barack Obama
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