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Amazing! What realism you have in your animation!
How did your team make objects so realistic? Where there a lot of UVW mapping? Or was it purely just fiddling with the material editor?
For instance, did you map the hammer (with pictures from a real hammer) and then bump map it? And how did you do the textures on the red tool chest?
I have to say again, those screenshots are amazing! I can't wait to see your whole animation!
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http://www.tenchiintokyo.org
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