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Unread 22-02-2003, 11:21
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mikexstudios mikexstudios is offline
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AKA: Michael Huynh
#0357 (Royal Assault)
Team Role: Animator
 
Join Date: Nov 2002
Rookie Year: 2003
Location: Upper Darby
Posts: 15
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Amazing! What realism you have in your animation!

How did your team make objects so realistic? Where there a lot of UVW mapping? Or was it purely just fiddling with the material editor?

For instance, did you map the hammer (with pictures from a real hammer) and then bump map it? And how did you do the textures on the red tool chest?

I have to say again, those screenshots are amazing! I can't wait to see your whole animation!
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