|
Most of the reason that it looks so realistic is that we made the textures ourselves from pictures we took with a high quality digital camera. In fact, a lot of the geometry that you see, like the tool chest, is really just a basic primative with a good texture mapped onto it.
Lev is the master at mapping, so I'll let him explain in more detail. But mainly, the secret to getting such realism is to map real life images onto things.
|