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Unread 22-02-2003, 13:16
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Lev Lev is offline
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#0116 (Epsilon Delta)
Team Role: College Student
 
Join Date: Feb 2002
Location: Herndon, VA
Posts: 144
Lev will become famous soon enough
Whoa, Thats alot of questions!
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Where there a lot of UVW mapping? Or was it purely just fiddling with the material editor?
Yes, there was LOTS of UVW mapping, almost every object has a UVW modifier on it. Because of that, there wasnt much to do in material editor - most of the objects just have assigned diffuse and bump maps, and adjusted specular and glossiness values.
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did you map the hammer (with pictures from a real hammer) and then bump map it? And how did you do the textures on the red tool chest?
Steve explained it pretty well: for these two, we just took pictures of the real things in our shop, and then UVW-mapped it (with planar projection) on the simplified geometry. The toolchest is really just two chamfered boxes, with texture maps on each side. We wanted to have bump maps on the objects, but we had to leave them, because of artifacts created by Light Tracer+Bump Map combination.
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Did you guys use the synamics software (havok) or just hand do it?
We used reactor for one of the robot with boxes frames, but the pictures that are uploaded now just have hand animated objects. (We will upload the reactor-ed scene later)
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When did you guys start working on this?
We started on January 4th, right after Kickoff, although we had some storyboard brainstorming, and extensive facial modeling practice before that
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what grades are you guys in?
10,11,12

Again, thanks for the comments!