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Unread 26-04-2014, 20:43
TheHolyHades1 TheHolyHades1 is offline
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TheHolyHades1 is a jewel in the roughTheHolyHades1 is a jewel in the roughTheHolyHades1 is a jewel in the rough
Re: What was good about Aerial Assist?

While others may disagree with me, I think this is possibly one of the best games FIRST has come out with. The true alliance dynamic needed to score meant that a powerhouse team could not just go in and do all of the scoring, as has happened in the past and was the case with ultimate ascent, for example. The alliance needed to strategize (which also meant that scouting was more important than ever) and really work to each other's strengths while trying to mitigate the other's weaknesses. This allowed pure defense/inbounding robots to be very valuable to a team, and really gave rookies and low budget teams a fighting chance to make it to a high level. I've seen someone say that FIRST has rookie awards to get rookies to St. Louis for inspiration; I'd go as far as saying this year's game was designed to do the same ... and boy has it worked.
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