View Single Post
  #20   Spotlight this post!  
Unread 27-04-2014, 02:26
Nemo's Avatar
Nemo Nemo is offline
Team 967 Mentor
AKA: Dan Niemitalo
FRC #0967 (Iron Lions)
Team Role: Coach
 
Join Date: Nov 2009
Rookie Year: 2009
Location: Iowa
Posts: 804
Nemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond reputeNemo has a reputation beyond repute
Re: What was good about Aerial Assist?

Not having an end game was cool in some ways. The game is about scoring points with the big exercise ball for the entire time, which I think makes it more comprehensible. Even though the end games have been cool in their own ways, they always seem to be mashed together with their respective games in a way that doesn't make intuitive sense. Shoot frisbees + climb a pyramid; hang tubes + deploy minibot; shoot basketballs + balance on ramp. I'm not saying we shouldn't ever have end games, but I think the absence of a discordant end game lends simplicity and elegance to Aerial Assist.

An end game would have been somewhat disastrous this year anyway, because it would have resulted in even more teams that are nearly incapable of possessing the ball. Shooting mechanisms were enough of a fatal distraction to a lot of teams.

Edit: I could see doing an end game that is still focused on scoring the ball. Like being allowed to introduce a second ball, or being allowed to score the opponent's ball, or something like that to make the game swing more at the end. It didn't seem like this game needed any more of a swing at the end, though, because each cycle can be worth a big chunk of the final score as it is.

Last edited by Nemo : 27-04-2014 at 02:31.
Reply With Quote