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Unread 27-04-2014, 08:17
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GKrotkov GKrotkov is offline
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AKA: Gabriel Krotkov
FRC #1712 (Dawgma)
Team Role: Leadership
 
Join Date: Mar 2014
Rookie Year: 2014
Location: Ardmore, PA
Posts: 118
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Re: What was good about Aerial Assist?

Quote:
Originally Posted by TheHolyHades1 View Post
While others may disagree with me, I think this is possibly one of the best games FIRST has come out with. The true alliance dynamic needed to score meant that a powerhouse team could not just go in and do all of the scoring, as has happened in the past and was the case with ultimate ascent, for example. The alliance needed to strategize (which also meant that scouting was more important than ever) and really work to each other's strengths while trying to mitigate the other's weaknesses. This allowed pure defense/inbounding robots to be very valuable to a team, and really gave rookies and low budget teams a fighting chance to make it to a high level. I've seen someone say that FIRST has rookie awards to get rookies to St. Louis for inspiration; I'd go as far as saying this year's game was designed to do the same ... and boy has it worked.
I agree wholeheartedly. This game has had some incredible matches, often in which if it were anything other than Aerial Assist, would have a different result. For example, in Quals 5 @ Hatboro Horsham (MAR); 1712, 4954, and 87 defeated 103, 25, and 1640. This is a match that we had no historical right to win, and would have lost in any other game. Even in the context of aerial assist, this was an upset. One low goal bot, one H.P. trusser, and a robot was broken faced a catcher/finisher, and two high goal robots (one a soft lob) and won.

EDIT: This was also a first week event. Perhaps that makes it less impressive, perhaps more so, but I'm pretty confident it's relevant.

Last edited by GKrotkov : 27-04-2014 at 12:57.
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