Quote:
Originally Posted by seanthompson
I understand the frustration of having weak robots on your alliance pulling you down, but a large part of it is how you could use these robots, even if they were unable to pick up the ball. Herding counted for possesion, and many succesful strategies involved the best team on an alliance in quals to be the "middle-man", transfering the ball between the weaker teams, and still getting the 3 assists. Overall, I thought it was such a great game because the only thing that really limited you was the quality of your strategy.
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At the SF regionals at least, I found that while weak teams did make a match harder to win, it was mostly teams that refused to follow strategy that made teams lose. Our robot was unable to pick up the ball from the ground, but we where a very consistent truss passer, allowing us to get the 6th seeded position. In matches that we played with team that weren't the best, we simply made them play defense *and that tended to help quite a bit*, but teams that refused to do that much where one of the reasons we lost the 3 matches we did before the elimination rounds. In short, I think that FRC was alright with encouraging rookie teams this year, but could have been better. Perhaps 2 game pieces per an alliance would be the best way to fix any issues with teams that don't listen to strategy and teams that aren't the best.
