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Re: 2014 Lessons Learned: The Negative
Quote:
Originally Posted by TheMadCADer
A few people have said this, and I think it's a great idea: FIRST should bring in the various 72 hour robot groups to beta test the game. Give the GDC some very useful feedback from some very experienced people, and give the 72 hour robot teams time to produce nice polished videos, preferably about the brainstorming and prototyping process. Most teams struggle with those parts of the design process.
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Early in my career I had a boss who liked to come into the lab and try to break the stuff that his engineers were working on -- he would drive our motors and circuits harder than we expected, to see how robust they were. Often he would find failure modes we had not anticipated.
FIRST could find some people like that in the FRC community, independent of the GDC, to try and break the game. I think Paul Copioli has already volunteered to do that for free.
__________________
Richard Wallace
Mentor since 2011 for FRC 3620 Average Joes (St. Joseph, Michigan)
Mentor 2002-10 for FRC 931 Perpetual Chaos (St. Louis, Missouri)
since 2003
I believe in intuition and inspiration. Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world, stimulating progress, giving birth to evolution. It is, strictly speaking, a real factor in scientific research.
(Cosmic Religion : With Other Opinions and Aphorisms (1931) by Albert Einstein, p. 97)
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