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Re: Was Aerial Assist Better than Ultimate Ascent?
I found the game itself to be much more fun than Ultimate Ascent from last year, but that is likely due in part to our team's strategy towards this game. We went for a robot that could shoot the high goal and truss this year and were successful with that strategy, whereas last year we designed a climber for a 50 point climb and dump.
While we did manage to get the climb and dump down to about 20 seconds before our final competition in the offseason, it was more fun from a driver's perspective this year where there was always something for me to do that directly affected the outcome of the match. With the safe zones last year defense wasn't quite as effective as this year, which led to some periods of time sitting and waiting to disrupt their cycles while they traveled to their preferred shooting location.
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