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Unread 27-04-2014, 18:53
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DampRobot DampRobot is offline
Physics Major
AKA: Roger Romani
FRC #0100 (The Wildhats) and FRC#971 (Spartan Robotics)
Team Role: College Student
 
Join Date: Jan 2012
Rookie Year: 2010
Location: Stanford University
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Re: Was Aerial Assist Better than Ultimate Ascent?

Even if you disregard all the terrible bugs, and the parts of the game design that didn't seem to be thought out from a teams perspective (Gee, what if a robot breaks with a ball in it! Gosh, what might robots want to do if they can't help score at all?) this was still a bad game. You routinely got screwed over by your alliance partners, despite your best attempts to help them out and "raise the level of competition."

This game would have been much cooler if it had two balls (or safe zones, or something else). It would have basically been an offensive shootout where the assist points would have been basically just bonuses. There would be something for teams to do besides defense in most matches. You would no longer see 3+ team scrums in the middle of the field preventing scoring from happening essentially every match.

In UA, if you built a good robot, you could put up a lot of points and put on a good show, no matter if you were paired with bad people or not. Fancy that, better robots winning matches...
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