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Unread 27-04-2014, 18:59
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wasayanwer97 wasayanwer97 is offline
Take from the best, invent the rest
AKA: Wasay Anwer
FRC #0668 (The Apes of Wrath)
Team Role: Coach
 
Join Date: Mar 2012
Rookie Year: 2011
Location: San Jose, CA
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Re: Was Aerial Assist Better than Ultimate Ascent?

In concept, I think Aerial Assist is the superior game by far. A game that actually required an alliance to function as a team in every part of play is a change I have been waiting for. Ultimate Ascent had some great gameplay, but it was nowhere near as exciting as Aerial Assist once you hit top tier play- which brings about the fundamental issues in Aerial Assist. We shouldnt have to wait for Elims or Champs to consistently see a game played well. While this happens every year, it was far worse this year.

Aerial Assist was amazing in how it forced coopertition between different teams. It really raised the ceiling for what an alliance can do- but it also raised the floor. Robots were far more valuable this year, and a non functional one was a near-insurmountable handicap. Aerial Assist was a huge wakeup call, in that we need to start paying more attention into improving not only ourselves, but the teams around us too. In addition, the plague of rule issues and the overwhelming responsibility put on the referees really killed the game at times. The game itself was brilliant, but it was dragged down by the rules, refs, and community being unprepared for it.

Ultimate Ascent on the other hand, didn't suffer anything close to the degree of issues that plagued Aerial Assist. Teams could win on their own if they needed to, as weak alliance partners didnt necessarily kill any chance at a win. The rules were also pretty sound, and the absence of enormous technical fouls added to smoother match play. Combine this with fast paced scoring and a captivating endgame, and you have a great game.

The strategy aspect of Ultimate Ascent was weaker though. I'm going to miss the deep strategic interaction every alliance had to go through before each match. Teams felt a lot more connected out there on the field, and. I found Aerial Assist far more engaging than ultimate ascent.

In real practice, Ultimate Ascent was better on an overall level. It just went smoother over the whole season. We were ready for a game like ultimate ascent, because it didnt diverge too far from what we as a community are used to.

Tl;Dr The good parts of Aerial Assist (coopertition, gameplay) were some of the best FIRST has ever released. Aside from teams not being ready to cooperate, the other issues like badly written rules could have happened to any other game. Ultimate Ascent didnt have those issues though, so it wins in practice.
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Last edited by wasayanwer97 : 27-04-2014 at 21:02.
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