View Single Post
  #12   Spotlight this post!  
Unread 27-04-2014, 23:00
connor.worley's Avatar
connor.worley connor.worley is offline
Registered User
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Mar 2011
Rookie Year: 2010
Location: Berkeley/San Diego
Posts: 601
connor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond repute
Re: What are your thoughts of Aerial Assist now?

I don't know why people say this game has strategic depth, especially when it comes to elims. It was more or less 3 typecasted robots trying to do the same thing over and over as fast as possible with defense inbetween. Some neat assisting techniques involving passing the ball back to the human player came out, but they were just a way to speed up the same old process.

As far as excitement goes, sure, if a match stays neck and neck until the buzzer it's going to be exciting, but if a team misses a cycle shot or two it's over. If a team misses two or three balls in auto they're easily down 100 points before they get their first teleop ball into play. This game is immensely punishing and there's no way to get a big swing in the score. You can usually call the winner of a match off of the RTS unless the leading alliance makes a big mistake or penalties come out. I don't see why spectators would find it exciting. From what I saw in the stands, people were cheering for mistakes more than anything else.
__________________
Team 973 (2016-???)
Team 5499 (2015-2016)
Team 254 (2014-2015)

Team 1538 (2011-2014)
2014 Driver (25W 17L 1T)
日本語でOK
Reply With Quote