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Re: The New Endgame
My thought as brief as possible:
If you heavily restrict defensive play as 2013, 2012, 2011, and 2008 did, you absolutely need an end game, as there is no feasible way for the loosing alliance to catch up baring a series of mistakes/misses by the winning alliance.
But if you allow scoring defense like 2014, 2010, 2009, 2007, 2006, and 2005, you really don't NEED an endgame to catchup or keep it interesting, and in some instances, it can become rather distracting. Simply a well-placed tube or well-timed block can make all the difference.
Solid, clean defensive play is not only what wins championships, but it's naturally what keeps contact sports (robots) exciting. Can the offense overcome the other team's defense in the clutch?
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My Journey in FIRST:
Mentor/Coach/Engineer
2014-2017: Team 1076 - Pi Hi Samurai
____ 2014: Team 5220 - The Rockets
2009-2014: Team 313 - The Bionic Union/Bionic Zebras
Student
2006-2009: Team 313 - The Bionic Union
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