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Re: Was Aerial Assist Better than Ultimate Ascent?
What I liked about Ultimate Ascent was the fact that several viable strategies existed. There were a few cases where they interacted with each other in interesting ways, especially Blocker vs Full Court, and Full Court + Floor Pickup. It's fun when the robots have to respond to what the other robots are doing. But when it was six robots cycling + climbing, it was a bit like golf where everyone is just doing their own thing independently.
I'd rather have a game that provides a stronger incentive for teams to work together in interesting ways.
I don't think the solution to bad qualifier matches in regionals is to revert to non-interactive games. The game wasn't the problem - the problem is that many teams' robots are not capable of playing the game. Let's find ways to help those teams get to the next level.
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