View Single Post
  #39   Spotlight this post!  
Unread 28-04-2014, 11:44
PayneTrain's Avatar
PayneTrain PayneTrain is offline
Q&A Dartboard Detractor
AKA: Lizard King
FRC #0422 (The Meme Tech Pneumatic Devices)
Team Role: Mascot
 
Join Date: Mar 2010
Rookie Year: 2009
Location: RVA
Posts: 2,259
PayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond repute
Re: Was Aerial Assist Better than Ultimate Ascent?

Ultimate Ascent was the height of a well-executed game for FIRST. The game, while not taking full adavantage of its potential, still came out as a very pretty game to watch. Rebound Rumble had a much stronger concept behind it: the potential to create 40 point swings in elimination matches at the drop of a hat: the strategic weight of bridges vs baskets. Aerial Assist was a game unlike anything else that FRC or any comparative robotics competition has ever seen, and with it came some bumps in the road. While the GDC was excited at taking this idea of 40 point swings throughout the whole game, and strategy being in the spotlight even during autonomous, the game was plagued by the actual high point value swings coming in highly subjective tech fouls and strategy not being well executed until elimination rounds.

I honestly do think that FIRST, FRC's GDC, and the community have learned a lot about each other and themselves this year and I encourage the GDC to take another shot at a game like Aerial Assist while taking what we all learned this year into the meetings to put together our 2015 game. Think about how this game could have looked differently with, say, an alliance-agnostic white ball that didn't count assists but allowed teams to strategize acquiring and using that ball stategically throughout the match? How would the game look different if we tried x, and would we achieve a y positive result?
Reply With Quote