Quote:
Originally Posted by MechEng83
No.
All you posters speaking platitudes about "depth of strategy" must not have had a schedule with half your matches filled with teams who couldn't drive forward in auto, couldn't collect the ball, couldn't adhere to a plan, couldn't NOT foul, and couldn't stay connected to the field. How do you raise the floor of competition when you have alliance partners who don't even bother showing up for matches?
tl;dr - UA >> AA
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So having a different game would change this? There will always be robots that are not exactly capable, but that does not mean it is a bad game. Ultimate Ascent could be won by 1 dominant robot which makes the powerhouse teams happy but it is no fun for the rookies and less experienced teams. How would having a different game change the fact that some teams cannot program an auto?
Quote:
Originally Posted by rkbot
I didn't like this game at all, the most fun i had in the drivers station was on the practice field at world with 8 balls on the field. Just because there was more possibility to make a strategy doesn't mean it was a better game.
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So what do you define as a good game?