Quote:
Originally Posted by Koko Ed
All the dislike of the game aside I cannot wait to see this game on display at IRI. The qualification rounds won't suck there.
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Yep. Team's could easily have their win-loss record more or less determined by the match schedule. Carrying an alliance, although very hard in any year, I feel is particularity impossible in this game.
This game I do feel is the most strategically interesting in a while however. There are so many cool and different ways an alliance can go about trying to win; it's not just "you score as much as you can while we all do the same" like 2013 mostly was. I still have a few strategies I'd still like to see played out in the off-season.
On the other hand, with the random match schedules, (
and my team's horrible luck for them) I feel particularly irked with this game. To have your rank determined by your performance directly correlating to randomly selected teams is so frustrating. In previous years you could easily show your robots capabilities even if your partners were poor and you lost matched, but now, with partners who really struggle to assist with you, doing even that is hard. No matter what way you pitch it, some teams are better than others. Getting paired with the lesser half, despite all you can do to help them, takes a much bigger hit to your own performance/appearance in this game over previous years. I know this is a more negative view of the situation, but while some do, some teams simply don't want help even if you offer it.
While I don't think OPR represents this game that well, we ended up 16th in our division for it, but ranked 91st in the official rankings. I know of a few teams this happened to and it feels like the game just didn't really work with the old style of rankings. Good teams should at least do fairly well in the rankings.