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Paintball
How about some variation of a paint ball game?
Some obstacles on the field. Some movable by the robots, and some not.
4 bulls-eye targets on each side of the robot, and one sphere higher in the middle. Stationary target at the alliance wall. Different points for the different targets.
The wall on the Driver's station is opaque (can't see through it). So all maneuvers are by camera, sensors, whatever they want to use.
End game: Points for being in contact with the other team's stationary target when the game ends. - Do you go for offensive points (touching the target) or defensive points (shooting the robots touching the target)?
Limit on number of paint balls per robot.
Minimum amount of time between shots.
Field reset would take a lot of time (cleaning up the mess). Would also need plexiglass all around the field. Maybe shoots a sticky ball (which would be an interesting engineering challenge) vs. a paint ball.
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