Quote:
Originally Posted by mott
While I don't think the above suggestion is a bad idea, there is already "somewhat" of a penalty associated with delivering an out-of-bounds ball to the downfield human players... It does make earning the 10 Truss Points a little more disruptive to your cycle as you'd have to backtrack to the defensive half of the field before re-attempting your Truss Shot. I've always just considered this an adequate penalty for missing your first attempt, especially in heavily defensive matches.
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I should explain the reason behind why I proposed this change in a little more detail.
During the eliminations at MSC, it seemed there was a lot of taking advantage of the "closest HP" rule + the lightning fast ability of the field crew to get the ball to the down-field HP. Many teams were getting the ball in the middle zone and then if any defense whatsoever was encountered, they would fling the ball wildly toward the sideline. The field crew would then throw the ball to the down-field HP, quick inbound, bang-score.
The fling out-of-bounds didn't add any time to the cycle because the ball was always caught by the field crew and given to the down-field HP in less than a second. In fact, I would say it SAVED time because they didn't have to bother lining up and fighting defense (and it was definitely faster than sending the ball over the truss to the field and forcing your partner to track the ball down). Many of the sideline flings crossed the field boundary as far back as the zone division line, but the ball was still given to the down-field HP. The issue I have with it is it seems like teams saw a loophole to avoid defense and speed up the cycle, and decided to take advantage of it. I'd like to close that loophole.