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Unread 29-04-2014, 15:00
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Re: IRI Rule Changes

Quote:
Originally Posted by Pat Fairbank View Post
I have two suggestions that would speed up the pace of the game, decrease the burden on referees and their subjective judgement, and eliminate the pain of being allied with a BLT, without fundamentally altering the spirit of the game:

1. Get rid of zones. If all three robots POSSESS a ball during a cycle anywhere on the field, that's three assists.

2. Change the definition of POSSESSION (for an alliance's own ball) to any contact with the ball where a partnering robot isn't also contacting the ball. The definition of POSSESSION of an opponent's ball would remain the same.
These are two great ideas I fully support. I always thought the zone requirement just made refereeing and playing harder. The game is so much less confusing if assists are "number of robots who interacted with the ball". And honestly, three assists in one zone is almost as much work as three assists in three zones anyway.

This actually opens up a lot more strategy options. Do you do a double inbound conga line and let one partner truss to hp and score? Do you do the "standard" inbound / truss / score 3 robot cycle? Do you do a "death cycle" where a downfield inbounder and scorer with rear pickup park permanently in front of a goal, ready to feed the ball into the goal from an HP? Lots more viable options this way.

I would also enjoy playing with Zondag's proposed rules. The "second" and "third" ball would need to be marked in some way (think white dots like Overdrive) to ensure no repeat trusses, but I'd have a ball playing that game.
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