Thread: 2015 Game
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Unread 30-04-2014, 16:14
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Re: 2015 Game

Quote:
Originally Posted by rich2202 View Post
How about some variation of a paint ball game?

Some obstacles on the field. Some movable by the robots, and some not.

4 bulls-eye targets on each side of the robot, and one sphere higher in the middle. Stationary target at the alliance wall. Different points for the different targets.

The wall on the Driver's station is opaque (can't see through it). So all maneuvers are by camera, sensors, whatever they want to use.

End game: Points for being in contact with the other team's stationary target when the game ends. - Do you go for offensive points (touching the target) or defensive points (shooting the robots touching the target)?

Limit on number of paint balls per robot.
Minimum amount of time between shots.

Field reset would take a lot of time (cleaning up the mess). Would also need plexiglass all around the field. Maybe shoots a sticky ball (which would be an interesting engineering challenge) vs. a paint ball.
This would never happen. Paintballs are expendable, something that FIRST wants to avoid for $$$ reasons. Plus it would be such a hassle for teams, and runs into the same issues as a water/ice/whatever substance game; ruining electrical/pneumatic/lubrication systems. Although I like the opaque idea, it probably wouldn't happen either as that would create a mess with spectator viewing.

Quote:
Originally Posted by rich2202 View Post
A game with 3 different size/shape plates (plastic?)

The largest plate requires 3 robots to move.
A middle size plate requiring 2 robots to move.
A small plate that 1 robot can move.

Plates cannot touch the ground while being moved

You cannot touch the other team's plates that are on the scoring platform.

Two large plates start near the center of the field. Medium sized plates are arranged around the field. Small plates are available from a loading zone (mid field?)

For the first 30 seconds, you cannot touch the other team's plates. After that, all plates are fair game.

place as many plates as you can onto your team's scoring platform (plates have to be on the platform when the game ends to be scored).

End game: Climb on to the scoring platform.
I like this one a lot, although the specifics would probably be a lot different if it became a real game. For instance, you have to remember that most alliances will have rookiebots who can't lift anything, thus rendering large plates useless for the most part. Also, the requirement that plates must not touch the ground is REALLY asking for a lot. Again, scoring different sized plates isn't a bad idea but the specifics would change a lot if it were actually a game.
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