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Re: The use of the Kinect and Cheesy Vision in 2015 and beyond
I would prefer that the rules reflect the game. Aerial Assist and goalie-bots lent themselves towards limited human control during the autonomous period, due to their reactionary nature, and resulted in a great deal of excitement. A game like Rebound Rumble, even though it allowed, encouraged, and downright highlighted Kinect use, saw it practically never used because robots never interacted with their opponents in the autonomous period, and better accuracy could be achieved with pure autonomy.
For the record, I generally prefer mostly isolated autonomous periods with a high ceiling for performance like Rebound Rumble or Ultimate Ascent, but think that the "hybrid period" should come and go as the games require, rather than forcing one way to work for all games.
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FIRST is not about doing what you can with what you know. It is about doing what you thought impossible, with what you were inspired to become.
2007-2010: Student, FRC 1687, Highlander Robotics
2012-2014: Technical Mentor, FRC 1687, Highlander Robotics
2015-2016: Lead Mentor, FRC 5400, Team WARP
2016-???: Volunteer and freelance mentor-for-hire
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