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Re: The use of the Kinect and Cheesy Vision in 2015 and beyond
I believe that the use of indirect input is highly game dependent. For example, it was legal in 2012 and 2013 (Q198), but hardly used. It may be a few more years before there is a game design that makes indirect input useful again.
Normally, the only excitement in autonomous is whether a robot will fail. That's not very exciting, or inspiring. The race to the bridge in 2012 was exciting, as was the chess match on Einstein this year. I'm in favor of giving teams the tools to make more interesting and exciting autonomous modes.
Full disclosure: We talked about a Kinect controlled blocker starting in late build season, and implemented it for our second regional and championships.
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