Quote:
Originally Posted by Citrus Dad
I think much of this problem can be avoided by a simple solution I suggested elsewhere--that the GDC announce in September whether the game will require interaction among the robots on the field. The stronger teams will then reach out to the midlevel and rookie teams to help design robots, and everyone will know that they need to design for specific roles, not to accomplish every single task. In fact, this may allow the GDC to develop more complex games with even more tasks since no one robot will be expected to accomplish them all. Certainly, we saw in UA that no robot was completely successful at everything, and only a few could even attempt them all, because the combination was too difficult to reach in 6 weeks.
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I honestly don't think this would effect anything. Knowing in September that the game is going to be cooperative, but not knowing what the game is doesn't help anyone. You'll still have the top teams designing to be able to complete all of the tasks, and you'll still have the bottom robots not able to complete the tasks without assistance.