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Unread 02-05-2014, 18:17
Henrique Schmit's Avatar
Henrique Schmit Henrique Schmit is offline
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FRC #1156 (Under Control)
Team Role: CAD
 
Join Date: Jan 2013
Rookie Year: 2013
Location: Brazil
Posts: 55
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Re: Was Aerial Assist Better than Ultimate Ascent?

Aerial Assist is a bad game with a good concept, Ultimate Ascent was a good game with a "bad concept". I believe that Ultimate Ascent had a very good challenge and a good number of choices regarding the challenges you choose to complete, even weaker teams could go for the low goal as a way to help their alliance . Like Rebound Rumble, Ultimate Ascent is a very developed game, but every robot plays it's own game, with way less interaction between alliances and inside alliances, like people already said, it was a solo mission, yet a good solo mission, that could be fun to watch at lower levels too. Aerial Assist introduced a new way of playing first games, where there is a good level of interaction required between and inside the alliances, this created a new level of strategy behind the gameplay. Aerial Assist also had the goalie zones, which created a very high level of autonomous gameplay, especially at Einstein. Sure, you can say that for every goalie that worked well there were 10 that ended up doing nothing, but that just depends on the mentality of the teams, there will always be teams that design their robot around an idea that doesn't work, so i'm pro goalie zones. Another thing that i liked very much is the idea that the score goes up in leaps, which makes the game much more interesting to watch, because the crowd accumulates a lot of excitement for when the ball is scored, like in football (soccer). Don't get me wrong i do think that only one game object per alliance always leaves 2 teams to find something else to do, and this gets us to the bad part of Aerial Assist. This is a game that, right from the start, felt empty, like a recycled game, it is missing an end game and it has a very small set of variations for your robot to have, i feel like the field is too open which normally leaves all the robots in the middle of the field, just pushing each other, that's not really fun to watch. Aerial Assist was designed too much around the idea that all robots will be able to play their roles at a high level, which made the qualification matches and earlier regionals extremely boring to watch, yet made the elimination rounds at the Championships some of the best games ever seen in FRC. Aerial Assist also has a very undeveloped set of rules, like G40, it is a penalty big enough to easily change the result of a game, just because the human player can't get close to the robot, i believe human players know when they are too close to the robots, this rule should be changed to give them more space ( for example, only giving the penalty if they extend their arms inside the field) and still impeding unsafe contact with the robot ( for example giving the penalty for direct or indirect contact with the robot). There are other rules with failures, but my point is that Aerial Assist introduced a new kind of game, that has a potential to create very interesting games and it also involves more of the FIRST spirit in the challenge, and that's why i believe having this game, was not wasting a year of FRC, but it is the first game of what i hope to be the new kind of FRC games(or maybe we could just switch to water games since everyone knows they are inevitable), so it is still undeveloped and i believe that the next games will fix that.

Just my 2 cents ( sorry if i offended anyone)
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