Quote:
Originally Posted by dubiousSwain
I have been playing this with my keyboard and an xbox controller, and i noticed when I use the controller, there is a noticeable drift on the rotation, but none on the keyboard. Has anyone else noticed this? Is it the controller?
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This would be because the joystick is not centered.
Quote:
Originally Posted by lopsided98
Could you include the Linux and Mac binaries for Jinput also to make it easier for people?
Also, it seems like you set up the axes to only work with an xbox controller, not the Logitech gamepad. You should use the axis identification features of Jinput to get the correct axes on any controller:
Code:
controller.getComponent(Component.Identifier.Axis.X);
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Thank you for this information. The identification feature will be in my next release. I will try to work on the binaries when I have time.