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erm, i dunno about you lot but we did pretty well without a complex database and "plays". nitty gritty details about other robots are fine but i think they probably give you a bit of an information overload. So in that respect there's no real need, i feel, for databases and reams of information about each team.
Driver skill and luck seem to me more important than how many reserve human players a team has - thats just the way things work out.
Useful information that might be worth collecting is what position other teams are on the leader board - giving you a general idea of their performance and what is the main function of their robot. We played it pretty much by ear last year, concentrating on the next game, not the one in 4 games time.
Tatics-wise, i'd just say keep it simple, the more complex a plan, the more things can go wrong and will go wrong. A too detailled approach over-constrains the driver.
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