Quote:
Originally Posted by Steven Donow
Theoretical change to Aerial Assist in the vein of "sports style fouls"-what if some fouls were changed from point values to pedestal delays?
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Slow down there, Satan
kidding
Some sort of "x strikes and you're out" system might be worth exploring. Certain fouls are assigned certain point values, with yellow cards being equivalent to at least 51% of foul points rounded up to the nearest whole number, and red cards equivalent to 100% of the total foul points. When you reach x foul points, you forefit all possible points for the match, excluding the foul points you earn (this means QS and every other sorting statistic). After you "foul out" of a match, your foul-out counter is reset but the foul statistic is carried on through the competition as a sorting metric. The foul point system would reset itself for eliminations, but you gather points for whole alliances.
The biggest pro is that this system wouldn't negatively affect alliance partners who can't control your robot, but the biggest con is that this could result in an increase of quasi-intentional fouls as part of a strategy if not ket in check.