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Unread 12-05-2014, 17:30
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nuclearnerd nuclearnerd is offline
Speaking for myself, not my team
AKA: Brendan Simons
FRC #5406 (Celt-X)
Team Role: Engineer
 
Join Date: Jan 2014
Rookie Year: 2014
Location: Hamilton, Ontario, Canada
Posts: 446
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Re: 2015 - What would you like to see in next year's point system?

I'm not a fan of foul points, but if there's no other way I agree with Jared - penalty point value alone is not enough to be a deterrent. The rules and game design have to be carefully considered to make sure fouls are a) clear-cut and b) avoidable

Take G28: "Initiating deliberate or damaging contact with an opponent ROBOT on or inside the vertical extension of its FRAME PERIMETER is not allowed" This rule fails both tests. By leaving qualifiers like "initiate", "deliberate" and "damaging", it is very difficult for refs to judge whether an infraction occured, and who is at fault. By the same token, drivers can't tell whether an impending collision will result in a foul, so they aren't able to change their behaviour to avoid one.

Imagine if G28 were instead worded "contact with an opponent Robot inside the vertical extension of its FRAME PERIMETER is not allowed". Now it's easy to see when a foul will be called, and who will be at fault. Had the rule been worded this way at kick-off it would have influenced teams' designs to minimize the chance of entering an opponents frame perimeter (fewer extensions outside the frame perimeter, fast retract for any extensions there are, and the ability to perform with extensions retracted). Drivers would know not to deploy their extensions near other robots. The combined effect would have been fewer foul calls.

(Note - I'm not saying this is the way the rule should be written, and I'm certainly not saying it should have been changed mid-season, I'm just demonstrating how clearer rules will influence teams to reduce fouls.)

G12 is a similar situation. Possessing an opponents ball is reasonably a) clear-cut (at least as far as possessions of any ball were this year), but for the most part they were b) unavoidable as written. There were instances of crazy bounces or even human players causing G12 violations. Creating a new "incidental" version of G12 with a smaller penalty did not address the avoidability problem. A better version of this rule might have been "possession of an opponent's ball for *more than 2 seconds* is not allowed." This would have ensured that teams designed their bots to discharge any ball within 2 seconds, and given drivers clear boundaries on what they can and can't do when the wrong colour ball approaches.

Last edited by nuclearnerd : 12-05-2014 at 19:33.