Quote:
Originally Posted by Gregor
Sounds awesome! Lets try and guess what they were for.?
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Axis M11 Camerax2
Vision tracking and a ball pickup camera.
- Distance/angle to Target using binocular vision. Ball Pickup is something we're looking at adding now that we have an example to work from. We used this system as (at the time) it provided better accuracy & noise rejection over using one.
Hall effect x1
Shooter feedback
- Correct
Proximity Sensor x3
Ball sensors?
- Correct. We used this for managing the balls in the robot. We maintained positive control & position knowlege over all three at all times through the use of a state machine.
Light/Dark sensor x1
?
- Used for telling us when our turrent was in the home position.
IR Prox Switch x1 (from LogoMotion)
?
- We used this at the front of the ball intake to let us know when a new ball was coming in. The proximity sensors were further up the system, and with the three ball limit we wanted to ensure we never possessed a fourth.
Limit Switch x1
Turret soft stop
- We had a "spear" that would come down for lowering the bridge. It was used as a softstop for that.
Encoder x2
Drivetrain
- Correct.
Absolute Encoder x1 (analog)
Turret feedback
- Correct, although we would loop it and had to add code which would note this. Our turret had a range of about 3 full encoder revolutions.
Ultrasonic Rangefinder x2
- Ball Detection.