Quote:
Originally Posted by Citrus Dad
...I don't see the downside for the GDC to say simply in September "this season's game will require interaction among robots to score bonus points." How does that undermine the principle of having 6 weeks to come up with a design and build? (We already know that 2015 won't be a water game! Is that too much of a hint?  ) More seriously, teams already know what type of drive base they are most likely using next year--that's a HUGE leg up on designing a robot in comparison. The increased incentive for cooperation will outweigh any extremely minor premature revelation that might be possible. I'm not hearing what teams can learn for design from such a statement.
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Just so it's clear, I'm not saying there is a downside to doing this if the game is going to fit the bill. I don't see a downside, but I'm not the GDC. As I said,
if there is, the probability on the upside isn't very strong in terms of counteracting.
Now, getting the game to fit the bill is a different issue. Simply making/executing highly cooperative games has its own set of challenges, and I wouldn't blame the GDC if they're not ready to tackle it twice. For instance, if they can't come up with a way to do so that meets all their other specs while not overburdening their refs and technology while forcing down game/officiation quality, I could see this type of cooperation taking a back seat.