Quote:
Originally Posted by Taylor
This section interests me. I've always thought boys' toys inspire creativity (building blocks) while girls' toys are pretty concrete (dolls). Also these toys reinforce a spatial awareness in boys and nurturing in girls.
I'm intrigued that you think the opposite. Creativity in roleplaying rather than creativity in creation.
|
I suppose you're right. I will say, that girls still need to come up with what to do with dolls, and invent story lines or whatever else.
Perhaps the better idea to compare is how rigid the boundaries for the toys are. It seems like boys' toys (building blocks, car tracks) work a certain way, but girls' toys (dolls, tea sets) require going beyond the limitations or perhaps maybe it's the girls that go beyond the limitations rather than the toy "requiring it".
Well...one thing's for sure, there are differences in the toy sets, and I wonder if that alters things. Playing with dolls vs. cars, I can definitely see how that would change you. Dolls are more of a social toy vs. cars are more of a "engineering" (not the right word) toy.
Hmm, perhaps that's the difference I'm trying to allude to, and this is something CitrusDad mentioned about girls being more socially aware than boys.