Quote:
Originally Posted by Dr.Gusta
Dont think I made this entirely clear but we were looking at this because it would be difficult and not easy to do. We are just coming out of our rookie year and did not have the best working bot in the world to say the least. This could be a challenging but rewarding experience for the team (I think) to help grow and develop us to make a veteran team style robot. Was not meant to be an improvement to the Cheesy Champs robot but simply a change so we don't just photocopy their robot.
|
The reason I made my original comment about turrets was to pose the question, "Why didn't 254 build a turret?", or more broadly, "Why did 254 build the robot they did?". IMO, understanding the answer to that question is just as, if not more valuable than the lessons learned from taking their robot and reengineering it with some added complexity (though there are valuable lessons in the latter as well).
As a mentor for a rookie team in a similar situation, what we're doing is running through a full build season without the six week time limit using a past FRC game. This way, we're not only tackling the design and manufacturing part of build season, but the game analysis portion as well.
EDIT: EricH beat me to essentially the same point.