Originally Posted by SpaceBiz
I am thinking something like football , But the rules would need to work so rookie teams can compete, and it can still be as fun to watch as last year's game.
Rugby Reverse
Start in teleop (rugby "reverse" )-2:30
Teams of three start touching their endzones and race to grab the ball. Like in real rugby you can only pass backwards. To score, a robot can score over the goalpost for 20 points, or drive through the goal post for 50 points. The score doubles if all robots posses the ball durring that posesion. The defending robots can prevent opponents motion, but can not go within 3 feet of the goal post, even if pushed. This results in a 50 point foul. A robot can only poses the ball for 7 seconds or it results in a turnover.
When a team scores, the scoring team's human player throws off the ball. If it goes out of play, the clock stops, the receiving team gains 5 points, and the receiving teams human player feeds the ball where it went out.
Transition -0:20
The ball goes dead, but whoever posesses it may shoot it. Each team gets fed a total of six balls, from their end zone.
Autonomous -0:20
After the time goes out, the robots with balls can shoot them from a certain line for 15 points each. If all 6 are scored, an extra 60 points are awarded, for a total of 150 autonomous points.
Overtime
In the event of a tie, teams have 2 minutes to prepare for overtime. Overtime is 2:10 insted of 3:10, with a only 1:30 teleop. Double, Tripple, Quadruple, and so forth overtimes may occur.
Overtime means the number of qualification matches would be less, but for this reason, they will be taken more seriously.
Rankings are as follows
Total Record
Number of Overtime Matches
Autonomous points
Teleop points Allowed
Teleop points scored
% of successful throwoffs
Technical fouls should be rarer, and won't show up on rankings. If a team draws three, they are ineligible to become an alliance captian, and will finish with a maximum rank of 20.
Thanks to those of you who actually read all of that.
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