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Unread 06-12-2014, 06:34 PM
Tom Bottiglieri Tom Bottiglieri is offline
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FRC #0254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: Jan 2004
Rookie Year: 2003
Location: San Francisco, CA
Posts: 3,182
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Re: Why is swerve so slow?

Quote:
Originally Posted by Richard Wallace View Post
I recall a well respected 254 mentor going on record with a clear statement that sideways motion is a waste of time.
Ha! I should have appended "for our team" on the end of that comment.

We try to build robots that can complete the game challenges in the simplest, most efficient manner (in both design and implementation). We have not seen a game where our primary scoring objectives cannot be efficiently accomplished by a 6/8 wheel drive. There may be games in the future where this is no longer true, but (I'm practicing my Pat Fairbank-isms here) we'll burn that bridge when we get to it. We've talked about building one as an academic exercise but I think there is enough community experience on the subject that we could put something together, if we needed to, without a homegrown proof of concept.

Now for other teams, this could be different. Swerve drives are incredibly cool and building them definitely inspires a lot of students every year. It's a hard engineering challenge which some people may want to try out, and that is awesome. We just concentrate on other things.