Quote:
Originally Posted by Michael Hill
Just throwing this out there: I've got a drivetrain calculator spreadsheet on here.
http://www.chiefdelphi.com/media/papers/3038
It used Ether's algorithms, but it's in Excel format. There are some pretty graphs as well.
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Even this shows that a 11fps drive will go only ~6" farther than a 21fps drive maximum. after about 3/4 of a second, the 21fps drive will go farther. This is with 4 cims.
Quote:
Originally Posted by Tom Bottiglieri
Ha! I should have appended "for our team" on the end of that comment.
We try to build robots that can complete the game challenges in the simplest, most efficient manner (in both design and implementation). We have not seen a game where our primary scoring objectives cannot be efficiently accomplished by a 6/8 wheel drive. There may be games in the future where this is no longer true, but (I'm practicing my Pat Fairbank-isms here) we'll burn that bridge when we get to it. We've talked about building one as an academic exercise but I think there is enough community experience on the subject that we could put something together, if we needed to, without a homegrown proof of concept.
Now for other teams, this could be different. Swerve drives are incredibly cool and building them definitely inspires a lot of students every year. It's a hard engineering challenge which some people may want to try out, and that is awesome. We just concentrate on other things.
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So 254 has never actually built a swerve drive then?