Quote:
Originally Posted by JamesTerm
Writing a goals class and breaking down the big picture to smaller pieces is the easy part. The devil is in the details at the bottom end.
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Exactly. We know it isn't impossible. It's just the feasibility I personally feel is being downplayed. The feasibility of creating a robot that adapts to a given game in a meaningful way I think requires you to be able to look at it as more than a little OpenCV and clever data gathering. The details are important. Everything seems simple in the big picture until you break it down realtime. Though you are not wrong in saying AI/ML can be deceptively simple.
You think of this as a game in code because it is a game. It's why I use iterative. Reminiscent of a game loop. But unlike a game it's a lot more difficult to handle AI and ML in reality, let alone competition.
Sorry for spelling errors. Mobile is not friendly to my hands.