Quote:
Originally Posted by adciv
Played on a low traction surface...with specific low traction wheels mandated under the game rules.
|
Considering that this is starting to sound like Lunacy control-wise, and considering the fact that a lot of people
disliked Lunacy, I highly doubt that it will be played on a low traction surface, therefore making hockey a very unlikely game. Without a low traction surface it also wouldn't be as interesting.
Quote:
Originally Posted by efoote868
I'd like to see heavy game pieces; objects that will change the dynamic of robot interactions.
Say game pieces are 16 lb bowling balls, object is to place the balls on a teeter-totter. Some scoring formula for number of balls per side and all of that, and let the robots balance on the teeter-totter for points as well.
Game pieces can be de-scored, and bonuses for having the teeter-totter balanced at intervals in the game.
Don't limit the number of bowling balls that can be possessed, which will force teams to make difficult design choices.
|
This would actually be a quite interesting game that I would be really excited to make a robot for. I myself was also thinking that it may be a stacking/balancing game which would be interesting because it would focus more on exact precision which many games have not focused on up to this point. It would also be interesting because you would not score by a goal, but instead by how something is stacked/balanced, or how many objects are stacked/balanced.
Quote:
Originally Posted by nuclearnerd
I've totally got this one.
*Ball Pit*
Harkening back to Maize Craze a bit. Imagine a standard field, filled up to 2 ft high with 6" plastic balls. Robots have to "swim" through the pit to push balls over a weir into a goal. Add some rules for goalies and incentives for team-ups (still thinking about that) and you've got a really neat new game for 2015.
|
This is a creative idea, and would most certainly be one of the most unique FRC games ever. However, I see a variety of problems that would make this game difficult, and a variety of variables that would unfairly change the game as each competition progressed.
-Ball damage - We're talking plastic balls here, they will break easily when force is applied by robots
- Sinking robots - If the balls don't break and are stiff, the robots will most likely sink deep, deep down right into the darkness of the pit
- Driver visibility - Once this happens the driver won't see the robot... then what?
I completely understand that it is only 2 ft of balls, but that can be a major issue. Teams would need to build high enough robots that can be seen, but what happens if they need to be rather tall? Taller robots are more prone to falling, and with the added challenge of a surface of a bunch of plastic balls, I predict that a lot of robots would be falling over.
It's a unique idea, but I think it may just be a bit
too much for a good and understandable game.