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Unread 24-02-2003, 20:59
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#0540 (Rhythmic Disturbance)
 
Join Date: Oct 2002
Location: Richmond, VA
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Quote:
Originally posted by Raven_Writer
I have no idea what all the strategies mean (like, what does dead reckoning mean your robot will do). But yea, sensors will scale high for the "Oh! Sweet mama! This bot follows this line...mommy, can I buy this toy?"
Dead reckoning is where the program tells the bot to go forward for X number of program cycles, then turn, then go forward again, then turn, then accelerate up the ramp and into the boxes

You have to use trial and error to make sure you go the right distance and your turns are right.

The big problem is wheel slip. We have a dead reckoning program loaded, but we have it so it works on linoleum because we didn't have enough carpet to test it. So the first practice match we are going to take off all the breakables, put on all the armor, and use that to tweak the program for carpet.

Another problem is colliding with another bot, but we figured that by the time you hit another bot you would be on the ramp and the line tracking wouldn't help you any.

Actually we have sensors wired and mounted and a working line tracking program, but with our bot and strategy it is much faster and more reliable with dead reckoning.

I see few advantages with sensors and line tracking, but its a decision each team has to make based on their individual bot and strategy.
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