Thread: Tribot swerve
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Unread 10-08-2014, 10:35
Gdeaver Gdeaver is offline
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Re: Tribot swerve

I was hoping to get more thoughts on the robot shape and it's benefits or negatives for game play. Right now we're trying to get our heads around the robot to robot interactions. Such as if one robot hits us here and another comes in and hits us here, how would the driver get out of the pin or blockade? We made some real progress this week on the tribot . We have some rotation models to implement chassis rotation. Also, Our head mentor has tackled the field centric issues with a different approach that should really help with making the swerve more intuitive for the driver with out fighting them on complex moves. We have a team member and college student working on the code. 2014 showed us that First is in the midst of a drive train arms race. For 2015 we intend to field a 6 cim tri-swerve or a 4 swerve with a quasi CVT. WE have to step it up to hang with the best. The bar keeps getting higher and we have to figure out how to jump higher.
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