Quote:
Originally Posted by Jared Russell
If you look at 254's acceleration profile generation code from this year, you'll see this concept in action - using a triple integrator with an input that always switches between +1/-1, we obtain a limited-jerk, limited-acceleration, limited-velocity trajectory. We then applied this acceleration profile over a spatial spline, which of course broke the time optimality but was good enough in practice (with some safety margin to prevent saturation).
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One quick question- how does the code (or does it even do it?) limit acceleration, jerk, and velocity if the path goes straight long enough for the robot to reach full speed, then suddenly turn sharply? Do you go through the turn too quickly, ignore acceleration limits and stop too quickly, or do you somehow begin decelerating before you get there?