Thread: 2015 Game
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Unread 19-08-2014, 19:07
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Re: 2015 Game

Quote:
Originally Posted by thatprogrammer View Post
Here's my idea for a cool FRC game

Name: ???

Game pieces per an alliance: 2x 8" balls, 6x 4" frisbees

Game Field: Flat, with 2008-like overpasses on the left and right sides of the field.

Objective: Teams must score the balls into their goals, with 1 6' x 1' high goal, a 12' x 5" medium goal, and a 12' x 10" low goal on their sides of the field. Frisbees may be used to add points.

Autonomous: Each alliance begins with 4x frisbees and 1x ball on either the left or right corner of their side of the field. They must begin beyond the half marker of their side of the field. Each Frisbee shot into the low goal gives an an alliance 1 point. Each frisbee shot into the middle goal gives an alliance 5 points. Each frisbee shot into the high goal gives an alliance 8 points. The ball may ONLY be scored into the high goal. If the ball is scored, it gives the alliance 25 points. If the ball is missed, the ball MUST be scored before other balls are added to the field, and will be worth 0 points.

Teleop: Each alliance may have either 1 or both of their balls on their field. Each Ball scored into the high goal gives an alliance 8 points. Balls that are dumped/shot into the low goal will give an alliance 3 points. Balls can be scored from anywhere on the field. An alliance may have up to 6 frisbees on the field at once. Frisbees may ONLY be scored from the middle zone-ahead, and may ONLY be shot into the medium goal. Frisbees act as point adders, and do not count until a ball is scored by the alliance which shot the frisbee. 1x frisbee = +2 points, 2x = +5, 3x = +8, 4x = +12, 5x= +15 6x =+ 25.

Each ROBOT may only posses up to 4 frisbees during teleop. A ROBOT may hold up to 2 balls during teleop. A ROBOT may NOT posses both frisbees AND >1 ball.

ALL Frisbees an alliance chooses to have on their side of the field must be scored for the bonus to count. If a ball is scored before all the firsbees are scored, the amount of frisbees on the field must then be scored for any additional bonuses. (EX. if 3 frisbees were on the field, 2 were scored, and a ball was scored, the additional frisbee will be considered the ONLY frisbee at that point in time, and if it is scored BEFORE the next ball is scored, a +2 point bonus will be added to the alliance's point count)

If an alliance chooses to have 2 balls on their side of the field at any point in time, they will recieve a +1 to frisbee bonuses past 5 frisbees.

End Game: Teams may climb the overpass on their side of the field *left or right* for 15 points. *Overpasses will be 6' tall* They may also place frisbees on top of their overpass on a pressure sensor during the last 20 seconds of the match for their last frisbee bonus to be x2. A team that places frisbees on top of the overpass MUST also climb the overpass for the bonus to be counted.

Opinions?
Bold is new.

What these additions mean.

1. Ball can now be scored in only the low or the high goals, meaning a pressure sensor can now be used to detect ball scoring.

2. A pressure sensor is used on the overpass, removing human reffing errors from the end game.

3. The medium goal is now used only for frisbees, meaning this is now automatically scored.

4. There is now a low goal for beginner or weaker teams to work with.

Opinions