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Unread 23-08-2014, 13:56
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Re: Penalizing mecanum wheeled robots durring alliance selection.

Quote:
Originally Posted by Abhishek R View Post
It's interesting to see that different regions may have different takes on drivetrain choices. I noticed a lot more mecanum robots in Orlando than I did in Texas (it seemed like 1/3 of all the competition used mecanum).

I figure this might have to do with the mentality of the teams. Again, this is just from my observation, and it's not a blanket statement. But in Orlando, it looked like everyone is more focused on outscoring the opponent rather than denying points from the opponent (which isn't bad, as long as your alliance has more points at the end is all that matters) - in short, offense > defense. For many teams, this was their first regional, yet the finals saw scores around 180 on both sides.

At our first regional, Alamo, the finals never saw a score above 100 points. I attribute that towards a more defensive focused play in Texas, rather than offense. While teams still build and gear towards scoring points, when it comes down to strategy, there's an emphasis on locking down the opponent so they can't score any more points.

Because of this, and the reputation most mecanum driven robots have for getting pushed around, it seems teams in our region stay away from them, and instead focus on tank drives or, even further, butterfly drives to escape pins more easily.
This may have to do with Alamo being earlier, and teams not being sure about offensive strategies at that point in time. By world champs, teams scored over 250 points even during the finals, due to solid offensive strategies being made over the 6 weeks of comp.
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